Reflections on Affective Interaction Design

File(s)
Date
2024Author
Koehle, Karl W.
Publisher
University of Wisconsin--Stout
Department
Design
Advisor(s)
Loken, Kimberly
Metadata
Show full item recordAbstract
The goal of this project is to explore affective design through unconventional human-computer interactions, specifically to create moments of user delight. This paper begins with an investigation of related history, practice, and theory, then describes how these tools and processes were applied to design and fabricate two unique prototypes. One device, the Art Wheel, lets the user turn a large, wooden wheel to display geometric patterns on an attached computer monitor. The second device, the Pressier, is a modified inflatable ball which serves as a button for the user to interact with an on-screen character. The exploratory design processes of these prototypes fall into the interactive design research model defined by Fallman (2008). Norman’s (2005) model for understanding emotional systems in user experience helps to describe and categorize various outcomes. Lazarro’s framework “Four keys to fun” (2004) are examined to analyze player experiences. Laurel’s (1986) dimensions of interactivity are used to describe characteristics of user action and speculate on alternate outcomes and levels of interactivity. This project demonstrates a design process toward best practices when creating an interactive experience and emphasizes the importance of delight in design.
Permanent Link
http://digital.library.wisc.edu/1793/85031Type
Thesis
Description
Creative Thesis