Recent Submissions

  • An Assessment of a Pilot Hybrid Conference Model for Emergency Medical Service Instructors 

    Tomek, Scott A. (University of Wisconsin--Stout, 2017)
    The purpose of this study was to determine if the Department of Transportation Emergency Medical Services Instructor Guidelines course could be delivered in hybridconference model format to assist in filling the current ...
  • Chinese Style Digital Painting 

    Tian, Zixu (University of Wisconsin--Stout, 2017)
    Digital painting, as a new medium, has adapted styles and skills from many traditional art forms. Traditional Chinese painting has thousands of years of history with unique aesthetic value and profound artistic achievement. ...
  • Motion Graphic and Tangible User Interface for Audience Participation in Recorded Live Performance 

    Wigdahl, Matthew A. (University of Wisconsin--Stout, 2021)
    In the spring of 2021, a high school musical was produced as digital video rather than live stage performance, including a tangible audience interactive kit for audience participation at home. The actors and creative ...
  • Cooperative Design in Digital Games for Social Closeness 

    Brantner, Morgan R. (University of Wisconsin--Stout, 2021)
    In Abyss, a 3D digital game, the gameplay aims to invoke cooperation among the players to help them experience the emotional ties formed by overcoming challenges. These challenges are the basis of how humans can have ...
  • Out of the Darkness: Defining the Three Eras of Film Noir 

    Hagen, Drew (University of Wisconsin--Stout, 2021)
    This thesis explores the role of Film Noir in American Cinema. It specifically defines Film Noiras a genre and explores its evolution and effect on American Cinema. This definition will beproved utilizing elements of film ...
  • Designing the Future: Diegetic Sculpture & Literary Adaptation in Speculative Fiction Cinema 

    Wheeler, Jonathan Paul (University of Wisconsin--Stout, 2021)
    esearched the topic of cinema design from conception to post-production. In making shortfilms, I tried to answer fundamental questions about the construction of digital narrative environments: How can sculptural practices ...