Browsing UW-Stout Masters Thesis Collection - Creative Thesis and Field Study by Issue Date
Now showing items 1-20 of 20
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The effects of an outdoor experiential education program on a student's self-concept and their perceptions of the program
(University of Wisconsin--Stout, 2000)The purpose of this study was to examine the effects of three different, shortterm, yet intense outdoor experiential education programs on student's self-concept using the Tennessee Self-Concept Scale: Second Edition (TSCS: ... -
The Heart and Design Project: Meaningful Work in the Contemporary Design Practice
(University of Wisconsin--Stout, 2016)The human desire to have a meaningful life is universal. A meaningful life is recognized as one that creates purpose and has heart-felt connections (Heintzelman, King, & Anderson, 2014; Maslow & Langfeld, 1943). This ... -
No parent left behind: a UX research and design project
(University of Wisconsin-Stout, 2017)This two-phased thesis project, which included user research and usability testing and design of a user experience, sought to increase parent and guardian compliance to an online-based student information verification ... -
An Assessment of a Pilot Hybrid Conference Model for Emergency Medical Service Instructors
(University of Wisconsin--Stout, 2017)The purpose of this study was to determine if the Department of Transportation Emergency Medical Services Instructor Guidelines course could be delivered in hybridconference model format to assist in filling the current ... -
Chinese Style Digital Painting
(University of Wisconsin--Stout, 2017)Digital painting, as a new medium, has adapted styles and skills from many traditional art forms. Traditional Chinese painting has thousands of years of history with unique aesthetic value and profound artistic achievement. ... -
Why are we here?: a phenomenological study of the University of Wisconsin - Stout's Master of Fine Arts in Design student body
(University of Wisconsin--Stout, 2018)This thesis project explores individual student journeys within the MFA in Design program at the University of Wisconsin - Stout. More specifically, this project examines what led each student to the program, their journey ... -
Strategic brand dismemberment for successful reincarnation: disseminating cohesive brand ideas through systematic dispersal across media channels with transmedia storytelling
(University of Wisconsin-Stout, 2018)As the proliferation of ecommerce commoditizes a growing number of consumer product categories, companies, now more than ever, need to successfully communicate why their brand deserves consumer attention and patronage. A ... -
Current climate: adaptive approaches to communicating Minnesota's climate challenges through graphic design
(University of Wisconsin-Stout, 2018)Climate change is one of the most complex challenges facing our planet and species. The sheer number of challenges it creates to can be overwhelming. The communication about issues caused by climate change is often too ... -
Sun of the children: ludonarrativity in abstract character-driven game design
(University of Wisconsin--Stout, 2018)Sun of the Children is a 2D digital game that focuses on the issue of ludonarrative dissonance, a term coined by Clint Hocking that describes the disconnect between gameplay and story. This dissonance is present because ... -
Forgotten treasure: an ode to the Omaha Train Depot in Menomonie
(University of Wisconsin--Stout, 2019)Vacant buildings can easily become subjects of abandonment that are overtaken by nature and eventually razed in communities. These vacant buildings carry historical value and hence it is critical to conserve these monuments. ... -
Web-based media for cross-cultural communication in asynchronous processes among international students at the University of Wisconsin-Stout
(University of Wisconsin-Stout, 2020)International students are important demographic in the US higher education, they make contribution to the financial health of many universities. Researches shows that international students are dealing with issues such ... -
Learning Experience Design – Ecotourism Exchange Program for Chinese International Students
(University of Wisconsin--Stout, 2021)According to the Chinese Ministry of Education of the People’s Republic of China’s (2020) press release Statistics on Chinese Learners Studying Overseas in 2019, a total of 6,560,600 Chinese nationals had studied abroad ... -
Cooperative Design in Digital Games for Social Closeness
(University of Wisconsin--Stout, 2021)In Abyss, a 3D digital game, the gameplay aims to invoke cooperation among the players to help them experience the emotional ties formed by overcoming challenges. These challenges are the basis of how humans can have ... -
Motion Graphic and Tangible User Interface for Audience Participation in Recorded Live Performance
(University of Wisconsin--Stout, 2021)In the spring of 2021, a high school musical was produced as digital video rather than live stage performance, including a tangible audience interactive kit for audience participation at home. The actors and creative ... -
Designing the Future: Diegetic Sculpture & Literary Adaptation in Speculative Fiction Cinema
(University of Wisconsin--Stout, 2021)esearched the topic of cinema design from conception to post-production. In making shortfilms, I tried to answer fundamental questions about the construction of digital narrative environments: How can sculptural practices ... -
Out of the Darkness: Defining the Three Eras of Film Noir
(University of Wisconsin--Stout, 2021)This thesis explores the role of Film Noir in American Cinema. It specifically defines Film Noiras a genre and explores its evolution and effect on American Cinema. This definition will beproved utilizing elements of film ... -
Changing Design Aesthetic: Trends, and Social Organizations of the Growing Toy Market for the Adult Collector
(University of Wisconsin--Stout, 2022)Since the creation of the articulated G.I. Joe line of toys in 1964, the “action figure” has remained the preeminent method for companies to pluck a character from any form of media and encapsulate its essence in plastic, ... -
Playing With Heartbreak: Research & Development for a Game About Breaking Up
(University of Wisconsin--Stout, 2022)Octopus Pot is a visual novel game about the complexities of falling in love, growing apart, breaking up, and moving on. The game was made using design research strategies to improve the impact and quality of the storytelling. ... -
Representation and Diversity in the Horror Genre: How Design Research Can Inform the Creation of a Themed Lifestyle Publication
(University of Wisconsin--Stout, 2022)Leigh Janiak, director of the 2021 Fear Street trilogy states, “What sets apart this trilogy from other horror series before it is the fact that it centers on the kinds of characters who don’t usually take center stage in ... -
Graphic Design Education: A New Perspective to Include Neurodiversity in Design
(University of Wisconsin--Stout, 2022)Graphic design education is more than a study of technique and technology, more than form. It is a pursuit of fluency with ever-changing social and cultural values within our society (Bennett, 2006). Practical theories ...