Motion Graphic and Tangible User Interface for Audience Participation in Recorded Live Performance
Wigdahl, Matthew A.
University of Wisconsin--Stout
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In the spring of 2021, a high school musical was produced as digital video rather than live stage performance, including a tangible audience interactive kit for audience participation at home. The actors and creative directors worked collaboratively yet asynchronously and independently, compiling a collection of scenes both in song and narration to render a final feature-length video. These scenes were composed from a variety of media: filmed live action, animated narratives, and mixed live action with motion graphics. An interactive audience kit was developed alongside the video production as further means to engage the audience. This paper explores the proposed concepts of the project and describes the implemented methodology. This production was developed and presented in unique circumstances, and as such modeled a spectrum of methods—some viable and replicable both for live or virtual performance, others less successful—which will be evaluated in this paper and point toward potential future application in stewardship of audience attention.
Plan A Creative Thesis