Brain VR

File(s)
Date
2025Author
Aziz, Akik
Advisor(s)
Banerjee, Suman
Hartung, Lance
Metadata
Show full item recordAbstract
For my Senior Thesis, I developed a VR model of the human brain in Unity, enabling users to explore brain anatomy in an immersive, interactive lab setting. The model features 141 interactive components, allowing users to view the structural hierarchy, understand each part’s functions, and see how components interconnect. An “exploded view” mode lets users examine the brain’s intricate anatomy in greater detail. The model was tested on the Meta Quest 3.
Traditional educational tools—like textbooks, 2D illustrations, and static models—have long been used to study the brain’s architecture. However, these methods often fall short in conveying the brain’s true spatial relationships, dynamic interconnections, and functional complexity. Growing up in a family of doctors, I was fascinated by the brain and wanted to understand its workings in a more tangible way. My curiosity inspired me to create this VR brain model, aiming to make learning about the brain more accessible and engaging.
Leveraging VR technology, educators and students can now transcend the limitations of traditional methods, unlocking new opportunities for experiential and interdisciplinary learning. Teaching brain anatomy through VR represents a significant step forward—a more advanced, effective, and engaging approach to understanding our most vital organ. My thesis examines the development and educational potential of this VR-based brain model, highlighting its advantages and transformative impact on how we learn about the brain.
Permanent Link
http://digital.library.wisc.edu/1793/95554Type
Thesis
Description
Senior Honors Thesis, Department of Computer Sciences, University of Wisconsin-Madison
