“Being Cute and Hella Gay:" Pokémon Reborn, Fan Labor, and Queering the Pokémon World

File(s)
Date
2020-05-01Author
Kocik, David Peter
Department
Media Studies
Advisor(s)
Michael Z Newman
Metadata
Show full item recordAbstract
Created in 2012, Pokémon Reborn is a fan game made by and for queer fans of the Pokémon franchise. Featuring an LGBTQ+ development team and multiple queer characters, from pansexual Rival Cain to gender non-binary Gym Leader Adrienn, Pokémon Reborn articulates queer desires in a franchise and gaming industry notorious for ignoring and dehumanizing queer individuals. While most research on independent queer game development focuses on how creators subvert heteronormative gameplay elements, Pokémon Reborn challenges dominant industry practices through its queer characters and stories. The fan game incorporates LGBTQ+ lived experiences and queer temporalities in its narrative, queering the traditional storytelling tropes of the Pokémon franchise. The development of Pokémon Reborn queers industry production practices through online collaboration and a vested interest in queer lives and struggles. LGBTQ+ fans of the game use the queer characters of Pokémon Reborn to renegotiate and understand their queer identities. The fan game points to several ways video game industries can meaningfully include and respect LGBTQ+ individuals in production, reception, and games themselves.
Subject
Fandom
Queer Studies
Video Games
Permanent Link
http://digital.library.wisc.edu/1793/92330Type
thesis