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An Exploratory Study of the Subject Ontogeny of Eugenics in the New Classification Scheme for Chinese Libraries and the Nippon Decimal Classification
(2016-01-01)
This study explores the subject ontogeny of “eugenics” by documenting the class numbers for “eugenics” in all thirteen editions of the New Classification Scheme for Chinese Libraries (CCL), and all fourteen editions of the ...
Linking, Mapping, Matching, and Change: Contemporary Use of Ranganathan’s Three Planes of Work in Classification Activity
(2020-01-01)
Scholars have identified interoperability issues in mapping metadata in a linked data environment (Zeng 2019). This study builds on previous research and proposes a creative use of Ranganathan’s (1989) three planes of work ...
Cataloging Practices through an Ethnographic Lens: Workarounds, Disagreements, and Manifestations of Culture
(2019-01-01)
Cataloging models emphasize selective aspects of cataloging and serve the purposes of conceptual debates and theoretical developments. Many complexities, uncertainties, dilemmas, challenges, and “rare” scenarios that ...
Emojis and Emotion Categories for Fiction: Survey Questions
(2023-01-01)
This is the survey instrument and data for a research project on Emojis and Emotion Categories for Fiction. This is an anonymous online survey that collected 64 responses from self-identified fiction readers who are 18 ...
Culture and Classification: An Introduction to Thinking about Ethical Issues of Adopting Global Classification Standards to Local Environments
(2015-01-01)
Ethical issues arise from adapting standardized classification schemes to local environments. Research affirms mutual influences between culture and classification schemes, however, there are various conceptions of culture. ...
User-Centered Categorization of Mood in Fiction
(2022-07-31)
Readers articulate mood in deeply subjective ways, yet the underlying structure of users’ understanding of the media they consume has important implications for retrieval and access. User articulations might at first seem ...
Embracing Emojis: Prototyping Mood Enhanced Information Systems for Fiction Readers
(2025)
Purpose – This study aims to understand fiction readers’ perspectives on the strengths and concerns of incorporating emojis into information systems for fiction. To solicit readers’ feedback, the authors adopted Cho et ...
Evaluating video game moods and their separability based on user-generated reviews
(2025)
Purpose
The aboutness (a subject matter of resource) of information has been strongly emphasized when organizing and searching for different types of media resources. For video games, mood is one of the critical subjective ...
Adventurers and Algorithms: AI and the Evolution of TTRPG Gameplay
(2025)
Modern tabletop role-playing games (TTRPGs) have received increasing attention in library and educational contexts due to their ability to serve as an alternative experiential learning opportunity. However, common TTRPG ...
Reading When Stressed: Understanding Motivations for Reading Fiction and Enhancing Future Recommendation Services
(2024)
This study investigated fiction readers’ motivations for reading, their relevant needs regarding the fiction attributes, and their expectations for future fiction recommendation services. Seventy-six participants shared ...










