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dc.contributor.authorBrandt, Bryan
dc.date.accessioned2024-09-17T19:03:45Z
dc.date.available2024-09-17T19:03:45Z
dc.date.issued2023-12-12
dc.identifier.urihttp://digital.library.wisc.edu/1793/85747
dc.descriptionThis file was last viewed in Adobe Acrobat Pro.en_US
dc.description.abstractThe growth of Artificial Intelligence (AI) emphasizes the need for greater understanding of human and AI interactions. Human models formed during interactions with AI are subjected to cognitive biases, warranting further study to improve joint performance. Mitigating bias involves real-time bias detection; however, the exigency of extensive training data poses challenges, particularly in research contexts where such data sets may be unavailable. We propose an algorithm that amalgamates reward shaping, reinforcement learning, and imitation learning to emulate human game play data with sparse training data. This algorithm is evaluated in two experiments: the first successfully replicates human game play data utilizing diminutive training data, and the second extends the initial experiment by accurately replicating the anchoring effect cognitive bias from human game play data. Conclusions and suggestions for future research are discussed.en_US
dc.language.isoen_USen_US
dc.publisherUniversity of Wisconsin - Whitewateren_US
dc.subjectReinforcement learningen_US
dc.subjectDeep learning (Machine learning)en_US
dc.subjectArtificial intelligenceen_US
dc.titleReplicating human bias through synthetic data generation using deep learningen_US
dc.typeThesisen_US
thesis.degree.disciplineDepartment of Computer Scienceen_US
thesis.degree.nameMaster of Computer Scienceen_US
thesis.degree.grantorUniversity of Wisconsin - Whitewateren_US
dc.contributor.committeememberNguyen, Hien
dc.contributor.committeememberDasgupta, Prithviraj
dc.contributor.committeememberGanguly, Arnab


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