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dc.contributor.advisorPeterson, Julie
dc.contributor.authorNye, Kerstin
dc.date.accessioned2024-07-24T16:47:43Z
dc.date.available2024-07-24T16:47:43Z
dc.date.issued2024
dc.identifier.urihttp://digital.library.wisc.edu/1793/85605
dc.descriptionCreative Thesisen_US
dc.description.abstractThis thesis discusses the declining trend in creative thinking and an exploration in game development to enhance creativity. K.H. Kim’s research has quantitatively shown that there has been a steady decline in creative thinking scores as measured by the Torrence Test of Creative Thinking (TTCT) since 1990. Larger implications are made that illustrate the impact creative thinking skills have on students through adulthood. Do games have the potential to be developed as a tool for reversing the diminishing trend in creative thinking abilities? Raph Koster’s A Theory of Fun for Game Design explains that by their nature, games are capable of modeling complex situations, and have the capacity to teach us complicated information and how to perform life skills. There is a direct relationship between game play and creativity. The goal of this thesis is to explore the relationships between creativity, empathy, and communication by developing a game that relies on all three.en_US
dc.language.isoen_USen_US
dc.publisherUniversity of Wisconsin--Stouten_US
dc.titleGaming to Bolster Creativityen_US
dc.typeThesisen_US
thesis.degree.levelMFA
thesis.degree.disciplineDesign


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