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    Creating 3-D Game Characters

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    Creating 3-D Game Characters.pdf (129.5Kb)
    Date
    2022
    Author
    Howard, Malcolm
    Publisher
    University of Wisconsin--Stout. Office of Research and Sponsored Programs
    Advisor(s)
    Howard, Malcolm
    Metadata
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    Abstract
    The creation of 3-D characters for games has always been one of infinite complexities. For a beginner, creating a 3-D game character can feel impossible. Watching a tutorial on the subject may only prove to frustrate the creator even more. As an aspiring 3-D artist for several years, it has often felt impossible to understand how 3-D characters are made. Watching tutorials can help to understand certain processes that are a part of the bigger picture. However, if one doesn’t understand how what was watched on YouTube fits into the bigger picture, then they will be just as lost as before. This research paper was created to alleviate this problem for other aspiring artists who want to become 3-D character artists. The goal of this research is to simplify the process so that a beginner can understand the steps to create a character. The workflow defined in this paper will help a beginning artist or hobbyist to understand the process of creating 3-D characters. The workflow will consist of the programs MakeHuman, Marvelous Designer, Autodesk Maya, ZBrush, and Substance Painter. Tutorials on most processes explained here have been linked in the appendix for reference. Definitions of the programs used and industry terms will also be in the appendix for reference.
    Permanent Link
    http://digital.library.wisc.edu/1793/83392
    Type
    Article
    Citation
    Howard, M. (2022). Creating 3-D Game Characters. University of Wisconsin-Stout Journal of Student Research, 20, 19-29.
    Part of
    • Journal of Student Research Individual Research

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