Representations of and Interactions with Apocalypse in Fallout and Chrono Trigger

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Date
2017-04Author
Helmke, William
Publisher
University of Wisconsin-Stevens Point, College of Fine Arts and Communication
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Show full item recordAbstract
This thesis seeks to explore how differing experiences with apocalyptic events,
both nuclear and non-nuclear, impact apocalyptic themes in video game media. This
research explores the apocalyptic themes in two video games, Chrono Trigger from
Japan and Fallout from the United States, taking into consideration the unique cultural
backgrounds of both titles. The two titles were played through in their entirety, then the
respective experiences of content and gameplay were viewed through a neoformalist
lens, with an added focus on the importance of gameplay action to the video game
experience. These two games are then compared, taking into account cross-cultural
differences between Japan and the United States. Chrono Trigger represents a cyclical
experience of destruction and recovery, which is finally broken at the game’s climax,
while Fallout presents a post-apocalypse fueled by mankind’s tendency for violence, a
violence that continues even after apocalypse. Chrono Trigger’s cycle of apocalypse
resembles Japan’s experience with multiple kinds of apocalypse over time, while Fallout
presents a more pessimistic view, suggesting that humanity’s destructive nature will
grow until it destroys civilization, and then continue to shape human history even after
the apocalypse.
Permanent Link
http://digital.library.wisc.edu/1793/81101Type
Thesis
