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    EVE: Online as a Potential Microeconomic Model

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    EVE: Online as a Potential Microeconomic Model (866.5Kb)
    Date
    2017-12
    Author
    Smith, Christopher
    Publisher
    University of Wisconsin-Oshkosh Office of Student Research and Creative Activity
    Metadata
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    Abstract
    EVE: Online (EVE) is a video game with one of the largest virtual economies in existence. The question reigns, can a video game economy function realistically according to microeconomic theory? To test this, I examined multiple variables for a commodity in EVE over an extended period. I found that the commodity’s price and demand acted in the same way that real-world commodity prices do. This suggests that EVE’s economy adheres to microeconomic theory. Knowing this, there are many useful applications for EVE as a tool to measure and predict microeconomic behavior and possibly even macroeconomic behavior.
    Subject
    Microeconomics
    Video games--Social aspects
    Permanent Link
    http://digital.library.wisc.edu/1793/79143
    Type
    Article
    Part of
    • Oshkosh Scholar

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