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dc.contributor.advisorWickert, Jonathan
dc.contributor.advisorFrederick, Edward
dc.contributor.advisorLeighton, Frederick
dc.contributor.authorKuper, Gregory E.
dc.date.accessioned2018-05-30T16:09:27Z
dc.date.available2018-05-30T16:09:27Z
dc.date.issued2017-12
dc.identifier.urihttp://digital.library.wisc.edu/1793/78475
dc.descriptionThis file was last viewed in Microsoft Edge.en
dc.description.abstractThis study examined the effects of a multimedia training stimuli, which included one of the newest interactive medias – virtual reality. The main purpose of the study was to test the impact of multimedia on the self-efficacy of adults with Autism Spectrum Disorder. Participants were assigned to one of two groups. Both groups took a pre and post self efficacy measurement survey in order to measure their self-efficacy on performing the task of wiring an electrical outlet. This measure was to determine if there were any changes in the self-efficacy of the study group after receiving the training compared to the control group. The experimental group (n=10) received informative video training on how to wire an electrical outlet, followed by a virtual reality simulation of wiring an electrical outlet. The control group (n=3) received no training on how to wire an electrical outlet. The experimental group was also interviewed for qualitative results to provide a more in-depth understanding of the effects of virtual reality as training stimuli for people with Autism Spectrum Disorder. Results emerged that indicate that adults with Autism Spectrum Disorder found multimedia to be a fun and engaging training method, and performance scores suggested that a multimedia method of training, including virtual reality, does increase the self-efficacy of adults with Autism Spectrum Disorder and is an effective learning tool. These findings support that multimedia can be utilized by organizations to help people with Autism Spectrum Disorder manage their uncertainty during the encounter (entry) phase of assimilation.en
dc.language.isoen_USen
dc.publisherUniversity of Wisconsin--Whitewateren
dc.subjectAustistic people--Training ofen
dc.subjectOccupational trainingen
dc.subjectVirtual reality in educationen
dc.subjectSelf-efficacyen
dc.subjectAustism spectrum disordersen
dc.titleAutism in the workplace : testing the self-efficacy of adults with autism spectrum disorder when using new media as a mediated training stimulien
dc.typeThesisen


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