• Login
    View Item 
    •   MINDS@UW Home
    • MINDS@UW Whitewater
    • Master's Theses--UW-Whitewater
    • View Item
    •   MINDS@UW Home
    • MINDS@UW Whitewater
    • Master's Theses--UW-Whitewater
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Autism in the workplace : testing the self-efficacy of adults with autism spectrum disorder when using new media as a mediated training stimuli

    Thumbnail
    File(s)
    799_Thesis_GregKupercomplete-2-unsigned.pdf (8.019Mb)
    Date
    2017-12
    Author
    Kuper, Gregory E.
    Publisher
    University of Wisconsin--Whitewater
    Advisor(s)
    Wickert, Jonathan
    Frederick, Edward
    Leighton, Frederick
    Metadata
    Show full item record
    Abstract
    This study examined the effects of a multimedia training stimuli, which included one of the newest interactive medias – virtual reality. The main purpose of the study was to test the impact of multimedia on the self-efficacy of adults with Autism Spectrum Disorder. Participants were assigned to one of two groups. Both groups took a pre and post self efficacy measurement survey in order to measure their self-efficacy on performing the task of wiring an electrical outlet. This measure was to determine if there were any changes in the self-efficacy of the study group after receiving the training compared to the control group. The experimental group (n=10) received informative video training on how to wire an electrical outlet, followed by a virtual reality simulation of wiring an electrical outlet. The control group (n=3) received no training on how to wire an electrical outlet. The experimental group was also interviewed for qualitative results to provide a more in-depth understanding of the effects of virtual reality as training stimuli for people with Autism Spectrum Disorder. Results emerged that indicate that adults with Autism Spectrum Disorder found multimedia to be a fun and engaging training method, and performance scores suggested that a multimedia method of training, including virtual reality, does increase the self-efficacy of adults with Autism Spectrum Disorder and is an effective learning tool. These findings support that multimedia can be utilized by organizations to help people with Autism Spectrum Disorder manage their uncertainty during the encounter (entry) phase of assimilation.
    Subject
    Austistic people--Training of
    Occupational training
    Virtual reality in education
    Self-efficacy
    Austism spectrum disorders
    Permanent Link
    http://digital.library.wisc.edu/1793/78475
    Type
    Thesis
    Description
    This file was last viewed in Microsoft Edge.
    Part of
    • Master's Theses--UW-Whitewater

    Contact Us | Send Feedback
     

     

    Browse

    All of MINDS@UWCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    Login

    Contact Us | Send Feedback