Autism in the workplace : testing the self-efficacy of adults with autism spectrum disorder when using new media as a mediated training stimuli
Kuper, Gregory E.
University of Wisconsin--Whitewater
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This study examined the effects of a multimedia training stimuli, which included one of the newest interactive medias – virtual reality. The main purpose of the study was to test the impact of multimedia on the self-efficacy of adults with Autism Spectrum Disorder. Participants were assigned to one of two groups. Both groups took a pre and post self efficacy measurement survey in order to measure their self-efficacy on performing the task of wiring an electrical outlet. This measure was to determine if there were any changes in the self-efficacy of the study group after receiving the training compared to the control group. The experimental group (n=10) received informative video training on how to wire an electrical outlet, followed by a virtual reality simulation of wiring an electrical outlet. The control group (n=3) received no training on how to wire an electrical outlet. The experimental group was also interviewed for qualitative results to provide a more in-depth understanding of the effects of virtual reality as training stimuli for people with Autism Spectrum Disorder. Results emerged that indicate that adults with Autism Spectrum Disorder found multimedia to be a fun and engaging training method, and performance scores suggested that a multimedia method of training, including virtual reality, does increase the self-efficacy of adults with Autism Spectrum Disorder and is an effective learning tool. These findings support that multimedia can be utilized by organizations to help people with Autism Spectrum Disorder manage their uncertainty during the encounter (entry) phase of assimilation.
Austistic people--Training of
Virtual reality in education
Austism spectrum disorders