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    Can Computers Weave a More Perfect Web?

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    File(s)
    LeitzkeSpr17.pdf (1.019Mb)
    Date
    2017-11-16
    Author
    Davis, Christopher
    Otto, Carolyn
    Wellnitz, Todd
    Leitzke, Taren J.
    Billman, Kayla D.M.
    Reukema, Sarah E.
    Metadata
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    Abstract
    We designed a rule-based computer model that used genetic algorithms to create spider webs that closely matched those found in nature. We recreated the classic, 2-dimensional orb web, which is typical of Araneus spiders commonly found in Wisconsin. Using the Java programming language, we closely recreated a model described by Krinkand Vollrath (1997), and then improved upon it by developing increasingly sophisticated simulations that incorporated web-building costs and prey-capture benefits. Four different versions of the simulation program were created so that each version “wove” its webs following different rules. To provide data for comparison, a complimentary field project collected and measured actual spider webs.
    Subject
    Genetic algorithms
    Algorithms
    Computer programs
    Spider webs
    Java
    Posters
    Permanent Link
    http://digital.library.wisc.edu/1793/77342
    Type
    Presentation
    Description
    Color poster with text, graphs, and charts.
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