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    Physically-based Animation Rendering with Markov Chain Monte Carlo

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    TR1653.pdf (304.6Kb)
    Date
    2009
    Author
    Lai, Yu-Chi
    Liu, Feng
    Dyer, Charles
    Publisher
    University of Wisconsin-Madison Department of Computer Sciences
    Metadata
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    Abstract
    Exploring temporal coherence among light transport paths is very important to remove temporally perception-sensitive artifacts in animation rendering. Using the contribution of a light transport path to all frames in an animation as the sampling distribution function allows us to adapt Markov Chain Monte Carlo (MCMC) algorithms to exploit the temporal and spatial coherence among paths in order to generate a perceptually pleasant animation. A new perturbation technique called time perturbation is developed to explore the temporal coherence among paths. Furthermore, in order to make animation rendering plausible, we distribute iterative computational tasks to a pool of computers for parallel computation. Each task is rendered with a set of parameters adapted according to the local properties of each task. We demonstrate that this local adaptation does not introduce bias statistically. The resulting animations are perceptually better than those rendered in a frame-by-frame manner.
    Permanent Link
    http://digital.library.wisc.edu/1793/60670
    Type
    Technical Report
    Citation
    TR1653
    Part of
    • CS Technical Reports

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